We have the pleasure to present to you the next issue of Business Informatics, focusing on a specific area of IT systems application which is sport. In particular, our attention is paid to using ICT systems to manage and control organization systems of sport clubs, to manage organization processes of training camps, participation in competitions, as well as the organization and leading of trainings. Majority of studies are financed from the grant “Academic Sports Association Platform” (PeAZS), being a tool of monitoring training, organizational and financial processes of the institutions realizing the ACSS program.
The first paper presents assumptions and functionalities of the information-communication system called the e-AZS Platform (PeAZS), the purpose of which was to provide the authorities of the AZS-AWF club of Wrocław with a tool enabling them to integrate the flow of information between the authorities of the sports club, coaches, contestants and the widely understood environment of the sports club (sports unions, sponsors, etc.).
The second paper describes a computer aided system for designing sport training. It is important to underline that this system fully identifies all of the factors having influence over the effectiveness of a training process. The system relates to quantifiable disciplines, such as athletics, but the authors expect the development of this system to cover unquantifiable disciplines, such as combative sports, too.
The third paper describes and explains the usage of IT and electronic tools to register behaviours when playing volleyball, based on the example of Plus Liga.
The fourth paper describes new Internet communication technologies, basing on the example of Polish sports organizations. In particular, popular forms of Internet communication (NICT) were described, while pointing to the need of improvement of the competences relating to the use of NICT.
In the fifth paper the authors investigate the issue of the valuation of sports clubs’ intangible assets, with the use of new media. It is shown that media value, created by the new media (social media), may be an indirect element possibly deciding on the value of a club and particular subjects participating in it. A practical example of this type of a valuation process (assessment of the value of an event, a club, a player) is Pentagon Research – a company which has been dealing with these issues for many years now.
The sixth paper presents the possibility of using the e-learning solutions in sports organizations. The authors highlight the need to widen communication channels in the processes of sports learning, and present, in a systematic manner, the implications of solutions relating to electronic development and building of knowledge repositories.
The seventh paper describes the functioning of fitness clubs, so popular nowadays all around Poland. They require the application of modern IT tools in client management. The article describes the basic functions and modules used to manage data, allowing for the improvement of communications processes with the clients of a fitness club.
The eighth paper describes theoretical indications of the possibilities to develop an integrated management system for the needs of sports organizations. It has been suggested that the development of such system should be based on the concept of business social responsibility. An important added value of this concept is the thesis on the need of cross-sectoral integration, giving rise to the development of a system engaging private and public subjects, which may, in turn, favour the improvement of the relationships between the subjects functioning in these sectors.
The ninth, and final, paper of this issue of Business Informatics is research on designing strategies for managing the relationship with clients with the use of broadly understood ICT tools. It is worth mentioning here that the research was carried out basing on the example of a global sports organization – Pure Jatomi. As a consequence, the authors describe ICT tools in the context of the possibility to accelerate the Customer Lifetime Value.
The authors as well as the editors of this issue of Business Informatics are hoping for a considerable interest in these issues, and that the need to develop the subject matter will be large enough to enable, in the nearest future, the publication of a next issue of Business Informatics of Sport Science including a description of practical implementations and new concepts, such as, for example, the use of Augmentem Reality technology, and many other modern technologies and ICT systems for the improvement of the organizational system, as well as practical solutions for sports trainings.